The blog has gone a little bit silent since the programming of the application was put on hold in favor of the paper, but this past weekend I programmed several new features into the game.
The earthquake mechanic is on place now, once the player leaved the designated gameplay area, the camera shakes and a countdown start form him to return to a safe zone. If he stays there, the part of the level along with the player, fall down.
I created a model for the lava pits, since I didn't have any success on finding one pre-made. I'm integrating this one to the level layout that I have defined at the moment. They already affect the players health and the character changes animation according to it.
As for the custom characters and NPC, I already have some rigged models that I downloaded from Trubosquid and I'm just testing different animations with them, to see which one exports better. The recollection of the sounds effect is taking place at the moment too!
As it can be seen, all the mechanics are implements I'm just adding my custom effects and models in order to test it.
As for the paper, Introduction and Literature Review are done (with the references and images). At the moment I'm finalizing the methodology!
Wednesday, November 30, 2011
Monday, November 7, 2011
Progress Update 11/07/2011
This is a post that contains two week of updates, since last week I didn't get to much time to work on the project.
This weeks the level implementation has been taking most of my time. The specific mechanics for it have been already programmed, for example: position detection for the character, checking if he is on top of a lava crater or an earthquake area. Also his health is affected according to this factors.
The feature that I'm currently working on right now, is the earthquake simulation (with the sacking of the camera) and the actual game-ending conditions for the game. I'm still deciding if the game should just end when touching the NPC who is in need of help or if the player should actually escape with him.
Defining and implementing the definitive level layout is the task that I'll be preforming this week, looking also into the custom models and textures needed for the level (this last activity would probably be performed the following week).
I did some changes to the schedule for in order to reflect this changes, which mostly consist on reducing the time to elaborate the survey an actually doing it. Here's the updated schedule for this week:
Donwload Thesis Schedule Update 11/7/2011
This weeks the level implementation has been taking most of my time. The specific mechanics for it have been already programmed, for example: position detection for the character, checking if he is on top of a lava crater or an earthquake area. Also his health is affected according to this factors.
The feature that I'm currently working on right now, is the earthquake simulation (with the sacking of the camera) and the actual game-ending conditions for the game. I'm still deciding if the game should just end when touching the NPC who is in need of help or if the player should actually escape with him.
Defining and implementing the definitive level layout is the task that I'll be preforming this week, looking also into the custom models and textures needed for the level (this last activity would probably be performed the following week).
I did some changes to the schedule for in order to reflect this changes, which mostly consist on reducing the time to elaborate the survey an actually doing it. Here's the updated schedule for this week:
Donwload Thesis Schedule Update 11/7/2011
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