Wednesday, November 30, 2011

Progress Update 11/30/2011

The blog has gone a little bit silent since the programming of the application was put on hold in favor of the paper, but this past weekend I programmed several new features into the game.

The earthquake mechanic is on place now, once the player leaved the designated gameplay area, the camera shakes and a countdown start form him to return to a safe zone. If he stays there, the part of the level along with the player, fall down.

I created a model for the lava pits, since I didn't have any success on finding one pre-made. I'm integrating this one to the level layout that I have defined at the moment. They already affect the players health and the character changes animation according to it.

As for the custom characters and NPC, I already have some rigged models that I downloaded from Trubosquid and I'm just testing different animations with them, to see which one exports better. The recollection of the sounds effect is taking place at the moment too!

As it can be seen, all the mechanics are implements I'm just adding my custom effects and models in order to test it.

As for the paper, Introduction and Literature Review are done (with the references and images). At the moment I'm finalizing the methodology!

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