Monday, November 7, 2011

Progress Update 11/07/2011

This is a post that contains two week of updates, since last week I didn't get to much time to work on the project.

This weeks the level implementation has been taking most of my time. The specific mechanics for it have been already programmed, for example: position detection for the character, checking if he is on top of a lava crater or an earthquake area. Also his health is affected according to this factors.

The feature that I'm currently working on right now, is the earthquake simulation (with the sacking of the camera) and the actual game-ending conditions for the game. I'm still deciding if the game should just end when touching the NPC who is in need of help or if the player should actually escape with him.

Defining and implementing the definitive level layout is the task that I'll be preforming this week, looking also into the custom models and textures needed for the level (this last activity would probably be performed the following week).

I did some changes to the schedule for in order to reflect this changes, which mostly consist on reducing the time to elaborate the survey an actually doing it. Here's the updated schedule for this week:

Donwload Thesis Schedule Update 11/7/2011


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