Wednesday, October 26, 2011

Progress Update 10/26/2011

This week update concentrates a little bit on what I want to accomplish with the test scenario that is beign created. Each one of the testers should be able to understand the mechanics and the goal of the level through the animation, sound and level scripting inlcuded. I'm alredy thinking on the questions for the survey in order to be sure that each one of them will be undestandable and applicable on the test level, according to each one of the mechanics included.

I have also done some research on how these methods are used in today games, in order to start gathering background information for the actual paper. There are tons of games that actually use this kind of hudless approach but each one of them has their own way of implementing it. Some first person shooters for example, choose to show all the gun information directly on the gun model, adding little indicators to it. Old Resident Evil Games used the animation on the character to show the health of the player.

As far as the technical aspect, the .X files can now be included in the level and the sound is alredy in the project, but I'm still looking to include sounds according to events in  the game.

This week I'll start the actual implementation of the scenario and also will look around for some 3d models or props for the level online.

Here is the update schedule for this week:

Donwload Thesis Schedule Update 10/26/2011




No comments:

Post a Comment