Monday, October 3, 2011

Progress Update 10/03/2011

Each Monday an update will be made, reporting in the actual progress of the project based on the final draft of the schedule at that time. Since this is the first one done, I will address the advance done until the date specified in the title from the beginning of the project.


The research on animation methods on DirectX lead me to Keith Ditchburn's website (Toymaker.info) and the two options explained on it to run animations on DirectX. For more detail on this, please check older posts. The source code for the "animation player" was selected as the best option, since it would allow to actually read the code and learn about its implementation. Several modifications has been made to it that would make the additions of extra elements to it easier.


Character movement is being implemented right now. The default model that came with the source code has now moves forward or back in accordance to the inputs of the keyboard, while displaying the corresponding animation for walking and standing still. The camera has been set to a position that actually allows the player to see the character movement. The goal at the end is to allow the camera to move along with the player and allow turning / free-roaming movement around the default base plane placed in the scene right now. By the next post, these two features should be finish.


The schedule has been update with colours over the names of the tasks, reflecting its progress:


Blue = "Finished"
Green = "On Time"
Yellow = "Possible Delay"
Red = " Behind Schedule"


The updated schedule for this week can be downloaded form the link below.


Schedule Update 03/10/2011

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