The update for this week was done a little bit later than usual, due Thanksgiving weekend. My apologies for the delay!
The two activities for this pass week, according to the schedule, were character and camera movement and placement. Character movement is done, allowing the default rigged character to move around the plane while playing the walking animation.
Also after several attempts to actually use the camera class that came with the source code to create a 3rd person perspective, I decided to switch back to my camera code that I created for my previous project, which will follow the character for a 3/4 perspective. My camera code is now integrated with the project.
The activities for this week, inclusion of static meshes and level creation are under way. The integration of my code to include .X files has begun. As for the creation of basic level, I decided to start working at the same time on the definition of the scenarios, so I can design the final one, instead of wasting time of creating a test one (the basic plane that I have right now, will do).
As for the scenarios, I'm planning on including location based level scripting, in which certain events will trigger according the location of the player. I already have a good idea in which I will be able to integrate animation and level scripting as way to transmit infromation to the player. I'll finish defining it this weekend and post it in the next upgrade so we can discuss having a big scenario instead of two small ones.
I'm uploading the schedule with the status of the activities as today, including changes to the conception of the scenarios. Their actual implementation of them will be changed in accordance to what we decide next week.
Download Thesis Schedule Update 10/12/2011
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